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Old May 18, 2006, 05:46 PM // 17:46   #1
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Default Good Hex Spammer ??

I need a good hex spammer/support build for a GvG team. The rest of the team is sorted, I just need to work the hex spammers build out.

So far I got this.
N/Me
Skills

Expel Hexes {E} -- must have this skill
Enfeebling Blood
Parasitic Bond
Shadow of Fear
Suffering
Channelling
Inspired Hex/Descerate Enchantments
Res

Definitely needs expel hexes, as this is hex remover necro. Then the other skills are mainly anti warrior, with area weakness, area slower attack speed etc. Anyone perhaps got more of a degen necro spammer ? But this fella can't be low on energy because he'll need to spam expel hexes (which is why he's got channelling).
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Old May 18, 2006, 08:25 PM // 20:25   #2
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When I think Hex Spammer I think Faint/Siphon or Soul Barbs, I was surprised to see Expell Hexes on some1 that is supposed to spam hexes.

But basically, I'd do:

1- Life Siphon
2- Faintheartedness
3- Parasitic Bond
4- Enfeeble
5- Vile Miasma
6- Offering of Blood (E)
7- *open slot*
8- Res or Corpse Control (depending on the game format)

Hex spam is very, very heavy on the nrg. Soul Reaping can't do it on it's own. If you want non-OoB hex spam, go single target Barbs. Try the SBarbs + Recurring Insecurity combo- it's fun, just not as efficient in total damage output as Siphon/Faint builds.
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Old May 18, 2006, 10:46 PM // 22:46   #3
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I mean if you're having to go with mesmer as a secondary you might as well take advantage of a few of the illusion hexs... heres a build i ran and it worked fairly well as an all around pvp char. but im adding expel hexs instead of wither(one of my all time faves since they revampd it)

1- expel hexes{E}
2- summon phantasm(10/1/5)
3- phantom pain(10/2/15).. or accumlated pain(10/2/20)... not prefered..to slow of a recharge
4- faintheartedness(10/1/10?)
5- malaise(5/2/5)
6- parasitic(5/1/5?)
7- images of remorse(5/2?/5)
8- rez sig


i dont know how this will work for ya but i like it since it has 3 cover hexes... deep wound.. and a combined degen of 15/2.. images of remorse is decent dmg for cheap.. malaise will shut down warrior or ranger energy and hurt any casters supply... of course parasitic.. i dont know try it out it worked fairly well for me in ta and ha(4v4 and 8v8) well minus wither but its more of a ta thing since its more dmg than helping the team. hope this helped

and well the energy thing is kinda tricky... maybe you should talk to your group find someone with a more viable energy source... i mean if you want to be anti warrior with energy management you should go more with a arcane echo/ spirit of failure build for energy and chance to miss on warriors/rangers/assasins

Last edited by seriously wrong; May 18, 2006 at 10:56 PM // 22:56..
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Old May 19, 2006, 05:06 PM // 17:06   #4
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Quote:
Originally Posted by Hella Good
When I think Hex Spammer I think Faint/Siphon or Soul Barbs, I was surprised to see Expell Hexes on some1 that is supposed to spam hexes.

But basically, I'd do:

1- Life Siphon
2- Faintheartedness
3- Parasitic Bond
4- Enfeeble
5- Vile Miasma
6- Offering of Blood (E)
7- *open slot*
8- Res or Corpse Control (depending on the game format)

Hex spam is very, very heavy on the nrg. Soul Reaping can't do it on it's own. If you want non-OoB hex spam, go single target Barbs. Try the SBarbs + Recurring Insecurity combo- it's fun, just not as efficient in total damage output as Siphon/Faint builds.
This necro must have expel hexes as he is the principle hex management. Mesmers in team have inspired hex but this necro will be doing most hex removal. There are lots of patterns formin' with hex spammin' and I'm wondering if it might be a better idea to switch this hex spammin' necro to a hex spammin' degen mesmer.

I know curses has some great warrior management: area weakness, area slower attack speed etc etc but that on its own isn't great. Might it be possible to instead make a mesmer with degen hexes, conjure, pp, IoR etc with expel hexes and spirit of failure or is the straight up warrior management of curses necro hex spammer generally preferred.

Another thing is I've heard about this SS + Reckless Haste build. Could this be used in a team with a hex spammer necro or mesmer using spirit of failure with expel hexes {E} (thats like area 50% miss + target 25% miss). This would be great energy management and the damage from SS + reckless haste should be decent enough warrior management. Could the SS/reckless haste take warrior management too (curses spells e.g. faintheartedness) so that the degen mesmer can focus on other targets e.g. elementals or rangers.

Just to clarify, this GvG build has 2 monks 2 warriors 1 assassin 1 e denial mesmer so there are 2 possible slots which could be hex spammin' mesmer(with expel) and SS/reckless haste necro or hex spammin' necro(with expel) and SS/reckless haste necro. Any ideas ??
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Old May 19, 2006, 07:38 PM // 19:38   #5
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Channeling probably won't work for you because of the limited range.
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Old May 19, 2006, 08:08 PM // 20:08   #6
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Channeling isn't particularly good to use in GvG due to the fact that you have opportunity to kite away from your opponents and channeling kind of forces you to get in closer to them in order to maintain your energy engine.
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Old May 19, 2006, 08:56 PM // 20:56   #7
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I don't care about channelling lol, what about necro or mesmer decision ???
Which is the best hex spammer without elite.
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Old May 20, 2006, 02:43 AM // 02:43   #8
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It depends on the exact build. I think Necros are better at spreading hexes, Mesmers better at handling single targets. But the two mix very well, so it's really about picking fast cast or reaping. The hex build I posted you can constantly spam hexes around, doing massive degen damage, and being able to pretty much sustain yourself (both nrg and healthwise). But I think Mesmers have Necros beat when it comes to single targets. Anyways, I love both and I love hexes, so if I had to pick one, I'd have hell of a hard time.
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Old May 20, 2006, 11:04 AM // 11:04   #9
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Yeh Hella, I've run into the same problem. Illusion degen mesmer is great for target degen and single target hex spamming but I'm worried that if enemy team has expel hexes, then they could remove a great deal of those hexes pretty quickly. Whereas with a necro, they can spread hexes quick and cast area hexes such as suffereing and shadow of fear to multiple targets in one go. This would make enemy hex removal less efficient even with expel hexes.

I actually forgot what vile miasma does but since my proposed gvg build has a condition spammer ( I think virulence swordsman is what I'll use for that at the moment till I think of something better) then faintheartedness+siphon+vile miasma = -10 degen, the only problem is, as I've said, I need to use expel hexes {E} meaning I can't use offering of blood so I'd need additional energy management and I'm not sure it would be wise spreading to inspiration with points already in blood, curses and soul reaping. But otherwise I think that build is great.

One idea, copying from your build Hella, might be this

Expel Hexes {E}
Faintheartedness
Parasitic Bond
Vile Miasma
Enfeeble
---- then put points in inspiration and use
Spirit of Failure
Drain Enchantment
Res Signet

or another, more AoE hex spammer

Expel Hexes {E}
Suffering
Shadow of Fear/Vile Miasma
Enfeeble (Enfeebling blood would be the obviously choice but its only adjacent foes rather than in the area)
Parasitic Bond
Faintheartedness
Life Siphon
Res.

Energy from soul reaping. Both these would work well but if an elite skill is really needed e.g. Offering of Blood, this necro could take draw condition instead of one of the teams mesmers and that mesmer could take Expel Hexes.

Build would look like this
1. RC prot -deals with conditions
2. Healin' Monk
3. MoR e-denial mesmer or E-surge mesmer
4. Warrior
5. Warrior
6. Assassin
7. Expel Hexes necro hex spammer
8. Illusion Degen mesmer with draw condition.

or
7. Expel Hexes illusion hex spammer
8. OoB Necro hex spammer with draw condition.

Any thoughts, I realise this is a bit complicated but I'm properly stuck and can't make a decision. This is why I've included both types of hex spammers but if someone can think of a hex spammer build which is super good, then perhaps only one would be needed although whoever replaced him would need relevant skills, Expel hexes or draw condition
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Old May 20, 2006, 12:57 PM // 12:57   #10
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Soz this doesn't include Expel hexes or draw condition, but this hex spamming combo is also very nice.(soul barbs, vampiric spirit{e}, wastrel's worry)
This translates in a lot of life stealing mayhem, you would have 2 tackle energy consumption with this combo.

hope you like
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Old May 20, 2006, 02:11 PM // 14:11   #11
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Yeh that is a nice build isrealism and I could switch round support priorties so that your necro build used draw conditions instead of expel hexes but I imagine energy being a problem with it.
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Old May 20, 2006, 09:22 PM // 21:22   #12
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You can go Mesmer (degen Curses cap at around 12 and after that it's mostly duration increase), and you can do like Illusion/Curses/Inspiration/FC. Use like SoFailure/Pb and Reckless Haste, and then do like IoR/Faint/Pb, topped with Suffering = 10 or more degen. I guess smth like:

1- Images of Remorse (5/2/5)
2- Faint (10/1/8?)
3- Parasitic Bond (5/1/2)
4- Suffering (15/2/20?)
5- Reckless Haste (10/2/20?)
6- Spirit of Failure (10/3/10)
7- Drain Enchantment - Inspired/Revealed Hex
8- Expell Hexes (E)

You gotta play around with the attributes but 11 or 12 Curses is needed (can't remember exactly) to get 3 degen out of Faint. You also have quite a few 2-3 cast spells, so you might want to pump up FC (as much as possible). See how much Illusion you need to get -5 of IoR.
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Old May 20, 2006, 10:48 PM // 22:48   #13
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Hmm thats great. Thanks. Thats decent warrior management and hex spammin with a bucket load of degen thrown in for laughs. I'm becoming slightly obsessed with mass enchantment removal at the moment (observe last pride me who what where ??) so drain enchantment would be wonderful.

Thanks again Hella, given me lots to think about (mainly removing enchantments)
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Old May 21, 2006, 01:57 PM // 13:57   #14
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Might it be an idea to switch faint for phantasm, because faint will cause warriors to attack slower but you want them to attack faster (reckless haste) with a 70+% chance to miss (reckless haste + spirit of failure) for extremely rapid energy gain. This would then mean for energy for using suffering and expel hexes.
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